# [2.7 Pre-Beta] Fugue Info T1 When an enemy triggers a Weakness Break, their action is delayed by ?%.
Lightcone: Increases the wearer’s Break Effect. When attacking and inflicting a Weakness Break on an enemy, applies a Vulnerability effect to the enemy, which can stack up to ? layers and lasts for ? turns.
# Fugue Pre-Beta Kit Fugue is, basically HMC. She can forcibly apply additional Toughness Gauges to enemies on the field.
Basic ATK - Deals Fire DMG to the target.
Enhanced Basic ATK - Deals Fire DMG to the target and nearby enemies.
Skill - Like Hunt7, Selects a teammate, increasing their Break Effect and granting their attacks a special effect that has a chance to apply a debuff to the target, reducing their DEF. Meanwhile, Fugue gains Enhanced Basic ATK for three turns. last for three turns.
Ultimate - Deals Fire DMG to all enemies and reduces Toughness, ignoring Weakness.
Talent - When Fugue is on the field, all enemies receive a layer of Feigned Toughness, which is half of their original Toughness. When Fugue is on the field, allies deal enhanced Break DMG to enemies in a Weakness Broken state. When an enemy's Feigned Toughness is fully depleted, an additional Weakness Break DMG is dealt.
Technique - Stuns all enemies in the surrounding area. Upon entering battle, applies the same debuff as the Skill to enemies, while Fugue's action is advanced.
T1 - When an enemy triggers a Weakness Break, their action is delayed by ?%. T2 - When an enemy’s weakness is broken, the entire team’s Break Effect is increased. Can stack up to ? layers and lasts for ? turns. T3 - Increases Fugue’s own Break Effect. The first use of her Skill does not consume a Skill Point.
E1 - The teammate targeted by the Skill has increased Weakness Break Efficiency. E2 - Whenever an enemy's weakness is broken, Fugue regenerates additional Energy. After using her Ultimate, all allies' actions are advanced. E4 - The teammate targeted by the Skill deals increased DMG. E6 - After using the Skill, the effect is applied to all allies.
Lightcone: Increases the wearer’s Break Effect. When attacking and inflicting a Weakness Break on an enemy, applies a Vulnerability effect to the enemy, which can stack up to ? layers and lasts for ? turns.